Game version
Gertie's Memory artwork from Ragnarok Online
RENEWAL / ITEMS

Gertie's Memory

#29603Card

Gertie_Memory

Item stats

Weight
0
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Card
Trading & storage
No restrictions

Gertie's Memory description & effects

Back Stab damage +10% and Fatal Menace damage +5% for every 3 Jack the Knife upgrade levels Fire/Water/Wind/Earth Magic damage +5% and increased ASPD (Post-attack delay -2%) for every 3 Platinum Dagger upgrade levels Triangle Shot damage +7% and Long-ranged Physical damage +2% for every 3 Rapid Fire upgrade levels

Card sets

Set 1

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r;
bonus bLongAtkRate,2*.@r;

Set 2

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;

Set 3

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Fire,5*.@r;
bonus2 bMagicAtkEle,Ele_Wind,5*.@r;
bonus2 bMagicAtkEle,Ele_Water,5*.@r;
bonus2 bMagicAtkEle,Ele_Earth,5*.@r;

Set 4

Set effect

bonus bDelayrate,-15;
bonus bLongAtkRate,15*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 5

Set effect

bonus bDelayrate,-15;
bonus bLongAtkRate,15*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 6

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   skill "WM_SEVERE_RAINSTORM",5;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000;
   bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
   autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 7

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   skill "WM_SEVERE_RAINSTORM",5;
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-6000;
   bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
   autobonus "{ bonus bDex,200; }",30,10000,BF_WEAPON;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,10+(60*.@r);
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,10+(60*.@r);
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*.@r;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,10+(60*.@r);
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*.@r;
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