
RENEWAL / ITEMS
Rapid Fire [2]
#18184Weapon
Rapid_Fire_C_Bow
Item stats
- ATK
- 185
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Rapid Fire description & effects
A crossbow designed to shoot arrows quickly with might.
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Triangle Shot damage +20%
+11 Effect: Triangle Shot damage +15% (Additional)
Class: Bow ATK: 185
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
Item effect script
.@r = getrefine();
bonus bLongAtkRate,10;
bonus bBaseAtk,4*.@r;
if (.@r>=11)
.@val = 35;
else if (.@r>=9)
.@val = 20;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",.@val;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r;
bonus bLongAtkRate,2*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bAddEle,Ele_All,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bPerfectHitAddRate,30;
if (.@sum>=22) {
bonus2 bAddClass,Class_Boss,25;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bAddEle,Ele_All,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bPerfectHitAddRate,30;
if (.@sum>=22) {
bonus2 bAddClass,Class_Boss,25;
}
}








