Artwork unavailable
RENEWAL / ITEMS
Phantom Heels
#470299Armor
Discord_Shoes_BR
Item stats
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bAtkRate,5;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
if (.@r>=8)
bonus bAspdRate,10;
if (.@r>=10)
bonus bFixedCast,-500;
if (.@r>=12)
bonus bLongAtkRate,15;
Equipment sets
Set 1
Set effect
if (readparam(bDex)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bDex,70; }",15,5000,BF_WEAPON;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bAddEle,Ele_All,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bPerfectHitAddRate,30;
if (.@sum>=22) {
bonus2 bAddClass,Class_Boss,25;
}
}
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bAddEle,Ele_All,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bPerfectHitAddRate,30;
if (.@sum>=22) {
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bAddEle,Ele_All,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bPerfectHitAddRate,30;
if (.@sum>=22) {
bonus2 bSPDrainRate,20,5;
}
}
Set 5
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bCritical,50;
if (.@sum>=22) {
bonus bAtkRate,25;
}
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AC_SHOWER",20*.@r;
bonus2 bSkillAtk,"AC_DOUBLE",20*.@r;
if (.@sum>=18) {
skill "RA_FEARBREEZE",3;
if (.@sum>=22) {
bonus2 bSubClass,Class_Boss,25;
}
}
Set 7
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
if (.@sum>=22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
}
}
Set 8
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
if (.@sum>=22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
}
}









