Artwork unavailable
RENEWAL / ITEMS
Ghost Galoshes [1]
#470318Armor
aegis_470318
Item stats
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMatkRate,5;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
if (.@r>=8) {
bonus2 bMagicAddRace,RC_All,15;
if (.@r>=10) {
bonus bFixedCast,-500;
if (.@r>=12) {
bonus bInt,10;
bonus bDex,10;
bonus2 bMagicAddEle,Ele_All,15;
}
}
}
Equipment sets
Set 1
Set effect
if (readparam(bInt)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}
Set 2
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bUnbreakableWeapon;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus4 bAutoSpellOnSkill,"LG_RAYOFGENESIS","AB_ORATIO",10,80;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500;
}
}
Set 3
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus bDelayrate,-15;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
}
}
Set 4
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"AB_ADORAMUS",-300;
if ((.@eq + .@weapon) >= 22) {
bonus bNoGemStone;
}
}
Set 5
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,10;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"PR_MAGNUS",-4000;
if ((.@eq + .@weapon) >= 22) {
bonus4 bAutoSpellOnSkill,"AB_JUDEX","AB_VITUPERATUM",4,80;
}
}






