
RENEWAL / ITEMS
Adorare Staff [2]
#2057Weapon
Adorare_Staff
Item stats
- ATK
- 100
- MATK
- 240
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Adorare Staff description & effects
A ceremonial staff.
MATK +240, indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Adoramus damage +30%
+11 Effect: Physical/Magic damage -25% from enemies of all sizes
Class: Two-handed Staff ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Holy,5;
if (.@r >= 9) {
bonus2 bSkillAtk,"AB_ADORAMUS",30;
}
if (.@r >= 11) {
bonus2 bSubSize,Size_All,25;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r_weapon;
Set 3
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"AB_ADORAMUS",-300;
if ((.@eq + .@weapon) >= 22) {
bonus bNoGemStone;
}
}
Set 4
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"AB_ADORAMUS",-300;
if ((.@eq + .@weapon) >= 22) {
bonus bNoGemStone;
}
}






