
RENEWAL / ITEMS
Royal Magician Staff [2]
#2060Weapon
R_Magician_Staff
Item stats
- ATK
- 100
- MATK
- 270
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Royal Magician Staff description & effects
The magic wand used by the Wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
------------------------
Can't be destroyed.
MATK + 270, MATK + 5%.
MATK + 5 per refine rate.
------------------------
If refine rate is 9 or higher, increases Chaing Lightning and Earth Strain damage by 20%.
------------------------
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
------------------------
Set Bonus
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
------------------------
Class : Two-handed Staff
Attack : 100
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Warlock
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bMatk,5*.@r;
if (.@r >= 9) {
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",20;
}
if (.@r >= 11) {
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Angel,20;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}






