
RENEWAL / ITEMS
Gravitation Staff [2]
#2056Weapon
Gravitation_Staff
Item stats
- ATK
- 110
- MATK
- 280
- Slots
- 2
- Weight
- 130
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Gravitation Staff description & effects
A staff that improves its user's ability to manipulate gravity.
MATK +280, indestructible
Neutral Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Gravitational Field and Drain Life damage +30%
+11 Effect: Gravitational Field cooldown -2 sec.
Class: Two-handed Staff ATK: 110
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Neutral,5;
if (.@r >= 9) {
bonus2 bSkillAtk,"HW_GRAVITATION",30;
bonus2 bSkillAtk,"WL_DRAINLIFE",30;
}
if (.@r >= 11) {
bonus2 bSkillCooldown,"HW_GRAVITATION",-2000;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r;
bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bSkillAtk,"HW_GRAVITATION",3*.@r_weapon;
bonus2 bSkillAtk,"WL_COMET",3*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_COMET",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_COMET",-10000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_COMET",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_COMET",-10000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}






