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RENEWAL / ITEMS
Phantom Sneakers [1]
#470298Armor
aegis_470298
Item stats
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMatkRate,5;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
if (.@r>=8)
bonus bVariableCastrate,-10;
if (.@r>=10)
bonus bFixedCast,-500;
if (.@r>=12)
bonus2 bMagicAddEle,Ele_All,15;
Equipment sets
Set 1
Set effect
if (readparam(bInt)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_COMET",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_COMET",-10000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 5
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_HELLINFERNO",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-1500;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 6
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bVariableCastrate,"SO_EARTHGRAVE",-100;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 7
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus bInt,2*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}








