Game version
Heart Whip artwork from Ragnarok Online
RENEWAL / ITEMS

Heart Whip [2]

#26212Weapon

Heart_Whip

Item stats

ATK
100
MATK
190
Slots
2
Weight
120
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Whip
Equipment position
Weapon
Gender
Female only
Required level
170+
Jobs
Bard Dancer
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Heart Whip description & effects

A whip tipped with a small heart decoration. MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level +9 Effect: Metallic Sound damage +30% +11 Effect: Metallic Sound cooldown -2 sec. Class: Whip ATK: 100 Weight: 120 Weapon Level: 4 Required Level: 170 Job: Wanderer Classes
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r>=9)
   bonus2 bSkillAtk,"WM_METALICSOUND",30;
if (.@r>=11)
   bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
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8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r_weapon;

Set 3

Set effect

bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",getequiprefinerycnt(EQI_HAND_R)*5;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
   bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
   if (.@sum>=22) {
      bonus2 bMagicAddEle,Ele_All,20;
   }
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
   bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
   if (.@sum>=22) {
      bonus2 bMagicAddEle,Ele_All,20;
   }
}
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