
RENEWAL / ITEMS
Heart Whip [2]
#26212Weapon
Heart_Whip
Item stats
- ATK
- 100
- MATK
- 190
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Whip
- Equipment position
- Weapon
- Gender
- Female only
- Required level
- 170+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Heart Whip description & effects
A whip tipped with a small heart decoration.
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
+9 Effect: Metallic Sound damage +30%
+11 Effect: Metallic Sound cooldown -2 sec.
Class: Whip ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r>=9)
bonus2 bSkillAtk,"WM_METALICSOUND",30;
if (.@r>=11)
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r_weapon;
Set 3
Set effect
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",getequiprefinerycnt(EQI_HAND_R)*5;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 5
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}










