
RENEWAL / ITEMS
Royal Whip [2]
#26216Weapon
R_Wheep
Item stats
- ATK
- 100
- MATK
- 180
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Whip
- Equipment position
- Weapon
- Gender
- Female only
- Required level
- 170+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Royal Whip description & effects
Dancing whip used by Glastheim dancers.
It's an ordinary whip with nothing special, but it has magical energy under the influence of Himelmes.
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Can't be destroyed,
MATK + 180, increases neutral property magical damage by 10%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 20%, reduces skill cooldown of Metallic Sound by 1 second.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%, reduces skill cooldown of Metallic Sound by 1 second more.
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Set Bonus
Royal Whip
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Class : Whip
Attack : 100
Weight : 100
Weapon Lv : 4
Required Level : 170
Job : Wanderer
Item effect script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
if (.@r>=9) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
bonus2 bSkillAtk,"WM_METALICSOUND",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
Set 2
Set effect
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,10;
skill "PA_GOSPEL",1;









