
RENEWAL / ITEMS
Safety Whip [2]
#26215Weapon
Ein_1HWHIP
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 140
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Whip
- Equipment position
- Weapon
- Gender
- Female only
- Required level
- 170+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Safety Whip description & effects
A rope made in Einbroch for lifesaving purposes.
Actually, it's used more often for another purpose than saving people's lives.
Long-ranged DMG +10%.
Severe Rainstorm damage +10%.
When refined to +7 or higher, ATK +40, Variable Cast Time -10%.
When refined to +9 or higher, Additional Severe Rainstorm damage +15%.
When physically attacking, create a chance to gain additional DMG +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, Severe Rainstorm cooldown -2 sec. and After-cast delay -20%.
Class: Whip ATK: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes
Item effect script
.@r = getrefine();
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus bBaseAtk,40;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
bonus bDelayrate,-20;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 2
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 3
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 4
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;











