
RENEWAL / ITEMS
Scarlet Ribbon [2]
#26213Weapon
Scarlet_Ribbon
Item stats
- ATK
- 180
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Whip
- Equipment position
- Weapon
- Gender
- Female only
- Required level
- 170+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Scarlet Ribbon description & effects
A whip decorated with a red ribbon.
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm cooldown -1 sec.
+11 Effect: Severe Rainstorm SP cost -20%
Class: Whip ATK: 180
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Wanderer Classes
Item effect script
.@r = getrefine();
bonus bVariableCastrate,-10;
bonus bLongAtkRate,.@r;
if (.@r>=9)
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
if (.@r>=11)
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus bLongAtkRate,2*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*.@r_weapon;
Set 3
Set effect
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",getequiprefinerycnt(EQI_HAND_R)*10;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
if (.@sum>=22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
}
}
Set 5
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"CG_ARROWVULCAN",-700;
if (.@sum>=22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
}
}










