
RENEWAL / ITEMS
Trentini's Memory
#29606Card
Tren_Memory
Item stats
- Weight
- 0
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Card
- Trading & storage
- No restrictions
Trentini's Memory description & effects
Severe Rainstorm SP cost -3% and Long-ranged Physical damage +2% for every 3 Wind Gale upgrade levels
Neutral Magic damage +5% and Metallic Sound damage +5% for every 3 Heart Whip upgrade levels
Severe Rainstorm damage +5% and Long-ranged Physical damage +2% for every 3 Scarlet Ribbon upgrade levels
Card sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r;
bonus bLongAtkRate,2*.@r;
Set 2
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
Set 3
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus bLongAtkRate,2*.@r;
Set 4
Set effect
bonus2 bSkillCooldown,"WM_METALICSOUND",-500;
bonus2 bMagicAtkEle,Ele_Neutral,15*(getequiprefinerycnt(EQI_HAND_R)/4);
Set 5
Set effect
bonus2 bSkillCooldown,"WM_METALICSOUND",-500;
bonus2 bMagicAtkEle,Ele_Neutral,15*(getequiprefinerycnt(EQI_HAND_R)/4);
Set 6
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","WM_METALICSOUND",10,350;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
Set 7
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","WM_METALICSOUND",10,350;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;






