
RENEWAL / ITEMS
Wind Gale [2]
#18188Weapon
Wind_Gale
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 100
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Wind Gale description & effects
A bow that causes a powerful wind gust.
Long-ranged Physical damage +10%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Severe Rainstorm damage +30%
+11 Effect: Severe Rainstorm cooldown -2 sec.
Class: Bow ATK: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Minstrel/Wanderer Classes
Item effect script
.@r = getrefine();
bonus bLongAtkRate,10+.@r;
if (.@r>=9)
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
if (.@r>=11)
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r;
bonus bLongAtkRate,2*.@r;
Set 2
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r;
bonus bLongAtkRate,2*.@r;
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*.@r_weapon;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AC_SHOWER",20*.@r;
bonus2 bSkillAtk,"AC_DOUBLE",20*.@r;
if (.@sum>=18) {
skill "RA_FEARBREEZE",3;
if (.@sum>=22) {
bonus2 bSubClass,Class_Boss,25;
}
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AC_SHOWER",20*.@r;
bonus2 bSkillAtk,"AC_DOUBLE",20*.@r;
if (.@sum>=18) {
skill "RA_FEARBREEZE",3;
if (.@sum>=22) {
bonus2 bSubClass,Class_Boss,25;
}
}








