Game version
Zodiac Boots (Archer) artwork from Ragnarok Online
RENEWAL / ITEMS

Zodiac Boots (Archer) [1]

#470263Armor

Zodiac_Boots_AC

Item stats

DEF
60
Slots
1
Weight
90
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
Bard Dancer, Hunter
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Zodiac Boots (Archer) description & effects

A pair of shoes designed according to the constellation. It might resonate with certain memories and zodiac equipment. ------------------------ MATK + 50, ATK + 50. ------------------------ For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%. ------------------------ For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Cecil's Memory Reduce Arrow Storm cooldown by 0.7 seconds. For every 4 refine level of Weapon, Reduce Fixed Casting Time by 0.2 seconds. Reduce After Cast Delay by 5%. Reduce Aimed Bolt and Arrow Storm Variable Casting Time by 35%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Trentini's Memory Reduce Metallic Sound cooldown by 0.5 seconds. For every 4 refine level of Weapon, increase Neutral property magical damage by 15%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Virgo Diadem [1] Cecil's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, Increase Aimed Bolt damage by 250% when using No Limits. for 30 seconds. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore physical defense of all race enemies (excluding players) by 40%. ------------------------ Set Bonus: Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Alphoccio's Memory OR Zodiac Boots (Archer) [1] Biolab Libra Crown [1] Trentini's Memory When total refine level of Helmet, Shoes, and Weapon is 33 or higher, There's a 35% chance to cast additional Metallic Sound Lv 10 when using Metallic Sound. When total refine level of Helmet, Shoes, and Weapon is 35 or higher, Ignore magic defense of all race enemies (excluding players) by 40%. ------------------------ Class : Shoes Def : 60 Weight : 90 Required Level : 100 Jobs : Archer 3rd Classes
Item effect script
.@r = getrefine();
bonus bBaseAtk,50+(10*(.@r/2));
bonus bMatk,50+(10*(.@r/2));
bonus bAtkRate,.@r/2;
bonus bMatkRate,.@r/2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15*(.@r/4);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/4);
if (.@r>=9) {
   bonus bFixedCast,-500;
   if (@r>=11) {
        bonus bDelayrate,-10;
   }
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-700;
bonus bFixedCast,-200*(.@r/4);
bonus bDelayrate,-5*(.@r/4);
bonus2 bVariableCastrate,"RA_ARROWSTORM",-35*(.@r/4);
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-35*(.@r/4);

Set 2

Set effect

bonus2 bSkillCooldown,"WM_METALICSOUND",-500;
bonus2 bMagicAtkEle,Ele_Neutral,15*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 3

Set effect

bonus2 bSkillCooldown,"WM_METALICSOUND",-500;
bonus2 bMagicAtkEle,Ele_Neutral,15*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",250; }",1000,30000,"RA_UNLIMIT";
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","WM_METALICSOUND",10,350;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 6

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","WM_METALICSOUND",10,350;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}
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