Game version
Celestial Jewel Crown artwork from Ragnarok Online
RENEWAL / ITEMS

Celestial Jewel Crown [1]

#400116Armor

BioWeapon_Helm_RA

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Hunter
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Celestial Jewel Crown description & effects

For every 2 refine levels, ATK +20. If refine rate is 7 or higher, ASPD +10%. If refine rate is 9 or higher, increases long ranged physical damage by 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Virgo Diadem Sharp Star Increases Critical damage by 20%. Increases Focused Arrow Strike damage by 10% per refine rate of Sharp Star. ------------------------ Set Bonus: Biolab Virgo Diadem Aiming Bow Increases long ranged physical damage by 10%. Increases Aimed Bolt damage by 10% per refine rate of Aiming Bow. ------------------------ Set Bonus: Biolab Virgo Diadem Falken Shooter Reduces cooldown of Arrow Storm by 1.8 Seconds. Increases Arrow Storm damage by 10% per refine rate of Falken Shooter. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Required Level : 170 Class : Ranger Class
Item effect script
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus bLongAtkRate,15;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,10;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon;

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*.@r_weapon;

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1800;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*.@r_weapon;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",250; }",1000,30000,"RA_UNLIMIT";
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",250; }",1000,30000,"RA_UNLIMIT";
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}
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