
RENEWAL / ITEMS
Sharp Star Bow [2]
#18185Weapon
Sharp_Star_Bow
Item stats
- ATK
- 150
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Sharp Star Bow description & effects
A lustrous red bow.
CRI +5
Critical damage +1% for every upgrade level
+9 Effect: Long-ranged Physical damage +7%
+11 Effect: Focused Arrow Strike damage +10%
Class: Bow ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Ranger Classes
Item effect script
.@r = getrefine();
bonus bCritical,5;
bonus bCritAtkRate,.@r;
if (.@r>=9)
bonus bLongAtkRate,7;
if (.@r>=11)
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bCritical,50;
if (.@sum>=22) {
bonus bAtkRate,25;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bCritical,50;
if (.@sum>=22) {
bonus bAtkRate,25;
}
}








