
RENEWAL / ITEMS
Great Magician's Ceremonial Crown-LT [1]
#400263Armor
Large_Sorcerer_Crown_LT
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Great Magician's Ceremonial Crown-LT description & effects
A formal attire said to have been worn by a certain great mage.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, MATK +20.
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When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases all property magical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Cannon Rapier-OSAD [2]
MATK +70.
Every 2 refine level of weapon, increases Hell Inferno damage by 7%.
------------------------
Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Rutilus Stick-OSAD [2]
MATK +70.
Every 2 refine level of weapon,
increases Comet damage by 5%,
increases Crimson Rock damage by 7%.
------------------------
Set Bonus:
Great Magician's Ceremonial Crown-LT [1]
Kuroiro-OSAD [2]
increases water, wind and fire property magical damage by 7%.
Every 2 refine level of weapon, increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
Item effect script
.@r = getrefine();
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,20;
if (.@r>=10) {
bonus bFixedCast,-200;
bonus2 bMagicAddSize,Size_Small,20;
bonus2 bMagicAddSize,Size_Medium,20;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
if (getequipid(EQI_HAND_L) == 510066) {
.@r_left = .@r_shield/2;
}
if (getequipid(EQI_HAND_R) == 510066) {
.@r_right = .@r_weapon/2;
}
if (getequipid(EQI_HAND_L) == 510066 && getequipid(EQI_HAND_R) == 510066) {
.@val = 14;
}
else {
.@val = 7;
}
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_left+.@r_right);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/2);











