
RENEWAL / ITEMS
Cannon Rapier-OSAD [2]
#500051Weapon
Cannon_Rapier_AD
Item stats
- ATK
- 160
- MATK
- 150
- Slots
- 2
- Weight
- 80
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Novice, Swordman, Merchant, Thief, Knight, Blacksmith, Assassin, Crusader, Rogue, Alchemist, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Cannon Rapier-OSAD description & effects
Cannon Rapier-OS remodeled with Team Atnad's technology added.
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MATK + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.
If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.
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Class : Sword
ATK : 160
Weight : 80
Weapon Lv : 5
Required Level : 170
Class : Swordman,Novice,Thief,Merchant Classes
Item effect script
.@r = getrefine();
bonus3 bAutoSpell,"MG_FIREBOLT",min(.@r,10),80;
bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),80;
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"MG_FIREBOLT",60;
bonus2 bSkillAtk,"MG_FIREBALL",60;
if (.@r>=11) {
bonus3 bAutoSpell,"WL_HELLINFERNO",4,40;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2);









