
RENEWAL / ITEMS
Scorpio Celestial Coronet-LT [1]
#400262Armor
Scorpio_Diadem_K_LT
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Scorpio Celestial Coronet-LT description & effects
A crown representing the 8th constellation of the zodiac, the Celestial Palace.
It has been modified to fit upgraded OS weapons.
Every 2 refine level, MATK +20.
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When refined to +7 or higher, decreases Variable Casting Time by 15%.
When refined to +9 or higher, increases all property magical damage by 20%.
When refined to +10 or higher, increases damage to Small and Medium size monster by 20%,
and reduces Fixed Casting Time by 0.2 seconds.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Cannon Rapier-OSAD [2]
Reduces Genesis Ray skill cooldown by 1 second.
Every 2 refine level of weapon, increases Genesis Ray damage by 7%.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Rutilus Stick-OSAD [2]
Reduces Psychic Wave skill cooldown by 1 second.
Every 2 refine level of weapon, increases Psychic Wave damage by 7%.
------------------------
Set Bonus:
Scorpio Celestial Coronet-LT [1]
Ultio-OSAD [2]
increases Holy property magical damage by 7%.
Every 2 refine level of weapon, increases Judex damage by 5%.
------------------------
Type : Headgear
Def : 0
Location : Upper
Weight : 10
Armor Level : 2
Required Level : 170
Class : All jobs
Item effect script
.@r = getrefine();
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-15;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,20;
if (.@r>=10) {
bonus bFixedCast,-200;
bonus2 bMagicAddSize,Size_Small,20;
bonus2 bMagicAddSize,Size_Medium,20;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);











