
RENEWAL / ITEMS
Rutilus Stick-OSAD [2]
#550075Weapon
Rutilus_Stick_AD
Item stats
- ATK
- 80
- MATK
- 175
- Slots
- 2
- Weight
- 90
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Acolyte, Mage, Monk, Novice, Super Novice, Priest, Sage, Soul Linker, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Rutilus Stick-OSAD description & effects
Rutilus Stick-OS remodeled with Team Atnad's technology added.
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Can't be destroyed in battle.
MATK + 175.
Increases magical damage against neutral and earth property enemies by 10%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%.
If refine rate is 11 or higher, reduces global cooldown by 15%.
------------------------
Class : Staff
ATK : 80
Weight : 90
Weapon Lv : 5
Required Level : 170
Class : Novice, Mage, Acolyte, Soul Linker classes
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAddEle,Ele_Neutral,10;
bonus2 bMagicAddEle,Ele_Earth,10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,30;
bonus2 bMagicAtkEle,Ele_Neutral,30;
if (.@r>=11) {
bonus bDelayrate,-15;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2);
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/2);
Set 3
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);











