
RENEWAL / ITEMS
Psychic Spear Rod [2]
#26159Weapon
Psychic_Spear_Rod
Item stats
- ATK
- 120
- MATK
- 180
- Slots
- 2
- Weight
- 80
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Sage
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Psychic Spear Rod description & effects
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Psychic Wave damage +30%
+11 Effect: Varetyr Spear cooldown -2 sec.
Class: One-handed Staff ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
if (.@r >= 9) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
}
if (.@r >= 11) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus bInt,2*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus bInt,2*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}










