
RENEWAL / ITEMS
Dust Grave [2]
#26160Weapon
Dust_Grave
Item stats
- ATK
- 120
- MATK
- 180
- Slots
- 2
- Weight
- 80
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Sage
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Dust Grave description & effects
A rod that improves its user's ability to command the supernatural power of magic.
MATK 180, indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Diamond Dust and Earth Grave damage +30%
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
Class: One-handed Staff ATK: 120
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sorcerer Classes
Item effect script
.@r = getrefine();
if (.@r >= 11)
.@val = 50;
else if (.@r >= 9)
.@val = 30;
bonus2 bSkillAtk,"SO_DIAMONDDUST",.@val;
bonus2 bSkillAtk,"SO_EARTHGRAVE",.@val;
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
TRY IT ON
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Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r;
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bVariableCastrate,"SO_EARTHGRAVE",-100;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bVariableCastrate,"SO_EARTHGRAVE",-100;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}










