
RENEWAL / ITEMS
Royal Foxtail [2]
#26172Weapon
R_Foxtail_rod
Item stats
- ATK
- 275
- MATK
- 350
- Slots
- 2
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Summoner, Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Royal Foxtail description & effects
Mysterious foxtail found in Glastheim Castle.
It's an ordinary foxtail with no special features, but it's influenced by Himelmes and has magical energy.
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Can't be destroyed,
MATK + 350, MATK + 5%.
ATK + 4 and MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Foxtail
King Schmidt's Suit
King Schmidt's Manteau
ATK +30, MATK +30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus MATK + 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, Increases physical and magical damage against holy and undead property enemies by 20%.
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Class : Staff
Attack : 275
Weight : 120
Weapon Lv : 4
Required Level : 170
Job : Summoner (Doram)
Item effect script
.@r = getrefine();
bonus bMatkRate,5;
bonus bUnbreakableWeapon;
bonus bMatk,4*.@r;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_PICKYPECK",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,10; }",1,10000,BF_MAGIC;
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bMatk,30;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
Set 2
Set effect
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,10;
skill "PA_GOSPEL",1;










