
RENEWAL / ITEMS
Crimson Rose Stick [2]
#26158Weapon
Crimson_Rose_Stick
Item stats
- ATK
- 100
- MATK
- 180
- Slots
- 2
- Weight
- 70
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Crimson Rose Stick description & effects
A rod that adds flair to anyone who swings it.
MATK 180, indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Inferno damage +30%
+11 Effect: Crimson Rock cooldown -1 sec.
Class: One-handed Staff ATK: 100
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Dark,5;
if (.@r >= 9) {
bonus2 bSkillAtk,"WL_HELLINFERNO",30;
}
if (.@r >= 11) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_HELLINFERNO",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-1500;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_HELLINFERNO",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-1500;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}










