Game version
Phantom Cap-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Phantom Cap-LT [1]

#400265Armor

Phantom_Cap_LT

Item stats

Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Phantom Cap-LT description & effects

A stylishly crafted hat found somewhere. It has been modified to fit upgraded OS weapons. Every 2 refine level, MATK +20. ------------------------ When refined to +7 or higher, decreases Variable Casting Time by 15%. When refined to +9 or higher, increases all property magical damage by 20%. When refined to +10 or higher, increases damage to Small and Medium size monster by 20%, and reduces Fixed Casting Time by 0.2 seconds. ------------------------ Set Bonus: Phantom Cap-LT [1] Electric Fox-OSAD [2] Reduces CN Meteor skill cooldown by 1 second. Every 2 refine level of weapon, increases CN Meteor damage by 5%. ------------------------ Set Bonus: Phantom Cap-LT [1] Rutilus Stick-OSAD [2] MATK +70. Every 2 refine level of weapon, increases Espa and Eswhoo damage by 5%. ------------------------ Set Bonus: Phantom Cap-LT [1] Ultio-OSAD [2] increases Holy property magical damage by 7%. Every 2 refine level of weapon, increases Adoramus damage by 5%. ------------------------ Type : Headgear Def : 0 Location : Upper Weight : 10 Armor Level : 2 Required Level : 170 Class : All jobs
Item effect script
.@r = getrefine();
bonus bMatk,20*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-15;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,20;
      if (.@r>=10) {
         bonus bFixedCast,-200;
         bonus2 bMagicAddSize,Size_Small,20;
         bonus2 bMagicAddSize,Size_Medium,20;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/2);

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/2);
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