
RENEWAL / ITEMS
Guardian Knight Jewel Sword [2]
#32353Weapon
G_Knight_JewelSword
TypeWeapon
Weapon classOne-Handed Sword
Equipment positionWeapon
GenderBoth
Weight400
Buy price0 z
Sell price0 z
ATK130
MATK180
Slots2
Required level170
Weapon level4
Guardian Knight Jewel Sword description & effects
The ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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MATK + 180.
MaxHP + 1% and increases Grand Cross damage by 2% per refine rate.
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If refine rate is 9 or higher, increases Shield Press damage by 20%.
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If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.
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Set Bonus
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau
Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.
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Class : Sword
Attack : 130
Weight : 400
Weapon Lv : 4
Required Level : 170
Job : Royal Guard
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Crusader
- Yes
- Classes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMaxHPrate,.@r;
bonus2 bSkillAtk,"CR_GRANDCROSS",2*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,7; bonus bAtkRate,7; }",1,10000,BF_MAGIC;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}









