
RENEWAL / ITEMS
Kuroiro-OSAD [2]
#510066Weapon
Kuroiro_AD
Item stats
- ATK
- 150
- MATK
- 150
- Slots
- 2
- Weight
- 90
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Kagerou Oboro, Ninja
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Kuroiro-OSAD description & effects
Kuroiro-OS remodeled with Team Atnad's technology added.
------------------------
MATK + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.
------------------------
Class : Dagger
ATK : 150
Weight : 90
Weapon Lv : 5
Required Level : 170
Class : Ninja Classes
Item effect script
.@r = getrefine();
bonus2 bMagicAddEle,Ele_Undead,7;
bonus2 bAddEle,Ele_Undead,7;
bonus2 bMagicAddEle,Ele_Dark,7;
bonus2 bAddEle,Ele_Dark,7;
if (.@r>=7) {
bonus2 bAddEle,Ele_Undead,13;
bonus2 bMagicAddEle,Ele_Undead,13;
bonus2 bAddEle,Ele_Dark,13;
bonus2 bMagicAddEle,Ele_Dark,13;
if (.@r>=9) {
bonus2 bSkillAtk,"KO_HAPPOKUNAI",35;
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Demon,15;
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
if (getequipid(EQI_HAND_L) == 510066) {
.@r_left = .@r_shield/2;
}
if (getequipid(EQI_HAND_R) == 510066) {
.@r_right = .@r_weapon/2;
}
if (getequipid(EQI_HAND_L) == 510066 && getequipid(EQI_HAND_R) == 510066) {
.@val = 14;
}
else {
.@val = 7;
}
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_left+.@r_right);









