Game version
Royal Gladius (R) artwork from Ragnarok Online
RENEWAL / ITEMS

Royal Gladius (R) [2]

#28774Weapon

R_Gladius_R

Item stats

ATK
200
Slots
2
Weight
150
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
170+
Jobs
Assassin
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Royal Gladius (R) description & effects

Dagger for self-defense used by the nobility of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ ATK + 5%. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) ATK + 7 per 2 of the sum of refine rate. If the sum of refine rate is 18 or higher, increases Cross Impact and Counter Slash damage by 20%. If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%. ------------------------ Set Bonus Royal Gladius(R) King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus ATK + 10% for 10 seconds when dealing physical damage. ------------------------ Set Bonus Royal Gladius(R) Royal Gladius(L) King Schmidt's Suit King Schmidt's Manteau If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Dagger Attack : 200 Weight : 150 Weapon Lv : 4 Required Level : 170 Job : Guillotine Cross
Item effect script
bonus bAtkRate,5;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 40) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}

Set 2

Set effect

autobonus "{ bonus bAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,7*(.@sum/2);
if (.@sum >= 18) {
   bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
   bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@sum >= 22) {
   bonus2 bAddRace,RC_Undead,30;
   bonus2 bAddRace,RC_Angel,30;
}
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