
RENEWAL / ITEMS
Platinum Dagger [2]
#28768Weapon
Platinum_Dagger
Item stats
- ATK
- 150
- MATK
- 170
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Platinum Dagger description & effects
A dagger made of platinum.
MATK +170 and MATK +5%
MATK +4 for every upgrade level
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
Class: Dagger ATK: 150
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bMatkRate,5;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
}
if (.@r>=11)
autobonus "{ bonus bMatk,100; bonus2 bMagicAddSize,Size_All,30; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
/* Unknow Rates and Specialeffect */
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Fire,5*.@r;
bonus2 bMagicAtkEle,Ele_Wind,5*.@r;
bonus2 bMagicAtkEle,Ele_Water,5*.@r;
bonus2 bMagicAtkEle,Ele_Earth,5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10+5*.@r_weapon;










