Game version
Artwork unavailable
RENEWAL / ITEMS

Biolab Cape (Range) [1]

#480427Armor

Bio_CapeRange_TH

Item stats

DEF
55
Slots
1
Weight
40
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
170+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus2 bSubEle,Ele_Neutral,10;
if (.@r>=9)
   bonus bCritAtkRate,5;
if (.@r>=11)
   bonus bLongAtkRate,10;
if (.@r>=13)
   bonus bDelayrate,-10;

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,7*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@r;
bonus2 bSkillAtk,"ASC_BREAKER",5*.@r;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*.@r;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-5*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
bonus2 bSkillAtk,"WL_COMET",5*.@r;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"AB_ADORAMUS",-50*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*.@r;

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bDelayrate,-3*.@r;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*.@r;
bonus2 bSkillAtk,"RA_ARROWSTORM",5*.@r;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*.@r;

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*.@r;
bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",5*.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,10+(60*.@r);
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*.@r;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-70*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SO_EARTHGRAVE",5*.@r;

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;
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