
RENEWAL / ITEMS
Randel's Memory
#29601Card
Randel_Memory
Item stats
- Weight
- 0
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Card
- Trading & storage
- No restrictions
Randel's Memory description & effects
Gloria Domini damage +10% and Genesis Ray damage +5% for every 3 Farthezan upgrade levels
Rapid Smiting damage +10% and Shield Press damage +5% for every 3 Harve upgrade levels
Overbrand damage +7% and Cannon Spear damage +5% for every 3 Fortridge upgrade levels
Card sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
Set 2
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
Set 3
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
Set 4
Set effect
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
Set 5
Set effect
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
Set 6
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
Set 7
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;






