Game version
Randel's Memory artwork from Ragnarok Online
RENEWAL / ITEMS

Randel's Memory

#29601Card

Randel_Memory

Item stats

Weight
0
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Card
Trading & storage
No restrictions

Randel's Memory description & effects

Gloria Domini damage +10% and Genesis Ray damage +5% for every 3 Farthezan upgrade levels Rapid Smiting damage +10% and Shield Press damage +5% for every 3 Harve upgrade levels Overbrand damage +7% and Cannon Spear damage +5% for every 3 Fortridge upgrade levels

Card sets

Set 1

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;

Set 2

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;

Set 3

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;

Set 4

Set effect

bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 5

Set effect

bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 6

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus2 bMagicAtkEle,Ele_Holy,30;
   if (.@sum >= 35) {
      bonus2 bIgnoreMdefRaceRate,RC_All,40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}

Set 7

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus2 bMagicAtkEle,Ele_Holy,30;
   if (.@sum >= 35) {
      bonus2 bIgnoreMdefRaceRate,RC_All,40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
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