
RENEWAL / ITEMS
Harve [2]
#32024Weapon
Harve
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Harve description & effects
A golden battle spear.
Rapid Smiting damage +40%
Long-ranged Physical damage +1% for every upgrade level
+9 Effect: Shield Press damage +30%
+11 Effect: Rapid Smiting and Shield Press damage +20% (Additional)
Class: One-handed Spear ATK: 210
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Royal Guard Classes
Item effect script
.@r = getrefine();
bonus2 bSkillAtk,"PA_SHIELDCHAIN",40;
bonus bLongAtkRate,.@r;
if (.@r>=9)
bonus2 bSkillAtk,"LG_SHIELDPRESS",30;
if (.@r>=11) {
bonus2 bSkillAtk,"PA_SHIELDCHAIN",20;
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000;
bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"LG_EARTHDRIVE",3*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",3*.@r;
if (.@sum>=18) {
bonus2 bVariableCastrate,"LG_EARTHDRIVE",-100;
if (.@sum>=22) {
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2000;
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"LG_EARTHDRIVE",3*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",3*.@r;
if (.@sum>=18) {
bonus2 bVariableCastrate,"LG_EARTHDRIVE",-100;
if (.@sum>=22) {
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2000;
}
}









