Game version
Seyren's Memory artwork from Ragnarok Online
RENEWAL / ITEMS

Seyren's Memory

#29594Card

Seyren_Memory

Item stats

Weight
0
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Card
Trading & storage
No restrictions

Seyren's Memory description & effects

Bowling Bash damage +10% and Ignition Break damage +5% for every 3 Volar upgrade levels Clashing Spiral damage +10% and Sonic Wave damage +5% for every 3 Vernan upgrade levels Brandish Spear damage +10% and Hundred Spears damage +5% for every 3 Argen Blanco upgrade levels

Card sets

Set 1

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;

Set 2

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;

Set 3

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 6

Set effect

bonus2 bSkillCooldown,"RK_SONICWAVE",-500;
bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 7

Set effect

bonus2 bSkillCooldown,"RK_SONICWAVE",-500;
bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
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