
RENEWAL / ITEMS
Seyren's Memory
#29594Card
Seyren_Memory
Item stats
- Weight
- 0
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Card
- Trading & storage
- No restrictions
Seyren's Memory description & effects
Bowling Bash damage +10% and Ignition Break damage +5% for every 3 Volar upgrade levels
Clashing Spiral damage +10% and Sonic Wave damage +5% for every 3 Vernan upgrade levels
Brandish Spear damage +10% and Hundred Spears damage +5% for every 3 Argen Blanco upgrade levels
Card sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
Set 2
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
Set 3
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
Set 5
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
Set 6
Set effect
bonus2 bSkillCooldown,"RK_SONICWAVE",-500;
bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4);
Set 7
Set effect
bonus2 bSkillCooldown,"RK_SONICWAVE",-500;
bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;






