
RENEWAL / ITEMS
Volar [2]
#21051Weapon
Volar
Item stats
- ATK
- 280
- Slots
- 2
- Weight
- 280
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Knight
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Volar description & effects
A two-handed sword whose blade gleams darkly.
Bowling Bash damage +30%
ATK +4 for every upgrade level
+9 Effect: Ignition Break and Bowling Bash cooldown -1 sec.
+11 Effect: Indestructible, Bowling Bash damage +20% (Additional)
Class: Two-handed Sword ATK: 280
Weight: 280
Weapon Level: 4
Required Level: 170
Job: Rune Knight Classes
Item effect script
.@r = getrefine();
bonus2 bSkillAtk,"KN_BOWLINGBASH",30;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
}
if (.@r>=11) {
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",12*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus bCritAtkRate,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bVariableCastrate,"RK_IGNITIONBREAK",-100;
if (.@sum>=22) {
bonus2 bHPDrainRate,1000,1;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus bCritAtkRate,3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bVariableCastrate,"RK_IGNITIONBREAK",-100;
if (.@sum>=22) {
bonus2 bHPDrainRate,1000,1;
}
}








