
RENEWAL / ITEMS
Lindy Hop [2]
#21018Weapon
Two_Hand_Spear_170
Item stats
- ATK
- 340
- Slots
- 2
- Weight
- 340
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 170+
- Jobs
- Crusader, Knight
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Lindy Hop description & effects
This sword is said to be used by Berserker Liel. They say his way of wielding a sword looks quite rhythmic.
Type: Weapon
Class: Two-Handed Sword
Attack: 340
Property: Neutral
Weight: 340
Weapon Level: 4
Required Level: 170
Required Jobs: Rune Knight, Royal Guard
ATK + 1% per 2 upgrade levels of the item.
Aspd + 1% per upgrade level of the item.
This item is indestructible in battle.
Item effect script
.@r = getrefine();
bonus2 bAddClass,Class_All,.@r/2;
bonus bAspdRate,.@r;
bonus bUnbreakableWeapon;
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,3*.@r;
if (.@r >= 9) {
bonus bCritical,50;
bonus2 bAddClass,Class_Boss,25;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,.@r;
if (.@r >= 10)
bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,10;
if (.@r >= 12) {
bonus2 bAddClass,Class_Boss,15;
bonus bAspd,2;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus bShortAtkRate,3*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus bShortAtkRate,3*(.@r/2);
Where to get Lindy Hop
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.01% | 0.01% | |
![]() | 0.01% | 0.01% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.










