Game version
Lindy Hop artwork from Ragnarok Online
RENEWAL / ITEMS

Lindy Hop [2]

#21018Weapon

Two_Hand_Spear_170

Item stats

ATK
340
Slots
2
Weight
340
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Sword
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
170+
Jobs
Crusader, Knight
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Lindy Hop description & effects

This sword is said to be used by Berserker Liel. They say his way of wielding a sword looks quite rhythmic. Type: Weapon Class: Two-Handed Sword Attack: 340 Property: Neutral Weight: 340 Weapon Level: 4 Required Level: 170 Required Jobs: Rune Knight, Royal Guard ATK + 1% per 2 upgrade levels of the item. Aspd + 1% per upgrade level of the item. This item is indestructible in battle.
Item effect script
.@r = getrefine();
bonus2 bAddClass,Class_All,.@r/2;
bonus bAspdRate,.@r;
bonus bUnbreakableWeapon;
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,3*.@r;
if (.@r >= 9) {
   bonus bCritical,50;
   bonus2 bAddClass,Class_Boss,25;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,.@r;
if (.@r >= 10)
   bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,10;
if (.@r >= 12) {
   bonus2 bAddClass,Class_Boss,15;
   bonus bAspd,2;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus bShortAtkRate,3*(.@r/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus bShortAtkRate,3*(.@r/2);

Where to get Lindy Hop

Using your server rates
MonsterBase chanceYour chanceNotes
Immortal Cursed KnightImmortal Cursed KnightBoss · 34740.01%0.01%
Stefan.J.E.WolfStefan.J.E.WolfBoss · 34730.01%0.01%

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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