
RENEWAL / ITEMS
Palace Ring [1]
#490208Armor
Palace_Ring
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Palace Ring description & effects
MHP +10%, ATK +50, MATK +50.
Increase physical and magical damage against all race monsters by 10%.
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Set Bonus:
Palace Ring[1]
Lindy Hop [2]
Reduce cooldown of Ignition Break by 1.5 seconds.
For every 2 refine level of Lindy Hop, increases melee physical damage by 3%.
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Set Bonus:
Palace Ring[1]
Juliette D Rachel [2]
Reduce cooldown of Dark Claw by 8 seconds.
For every 2 refine level of Juliette D Rachel, increases melee physical damage by 3%.
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Set Bonus:
Palace Ring[1]
Sunflower Boy [2]
Increases Tetra Vortex damage by 30%.
For every 2 refine level of Sunflower Boy,
Increases magical damage against all property monsters by 3%.
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Set Bonus:
Palace Ring[1]
Stephen Jack Ernest Wolf Card
Increase physical and magical damage against all class enemies by 10%.
When performing physical attack, has a 3% chance to increase ATK +200 for 10 seconds.
When performing magical attack, has a 3% chance to increase MATK +200 for 10 seconds.
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Type : Accessories
Def : 0
Weight : 10
Required Level : 100
Class : All Jobs
Item effect script
bonus bMaxHPrate,10;
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus bShortAtkRate,3*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"GC_DARKCROW",-8000;
bonus bShortAtkRate,3*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_TETRAVORTEX",30;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
Set 4
Set effect
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
autobonus "{ bonus bBaseAtk,200; }",30,10000,BF_WEAPON;
autobonus "{ bonus bMatk,200; }",30,10000,BF_MAGIC;




