
RENEWAL / ITEMS
Chen's Memory
#29605Card
Chen_Memory
Item stats
- Weight
- 0
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Card
- Trading & storage
- No restrictions
Chen's Memory description & effects
Raging Quadruple Blow and Raging Thrust damage +10% and Chain Crush Combo damage +7% for every 3 Combo Fist upgrade levels
Knuckle Arrow damage +7% and Long-ranged Physical damage +2% for every 3 Asura Bandage upgrade levels
Throw Spirit Sphere and Occult Impaction damage +10% and Lightning Ride and Sky Blow damage +5% for every 3 Bright Mace upgrade levels
Card sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
Set 2
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r;
bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r;
bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r;
Set 3
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r;
bonus bLongAtkRate,2*.@r;
Set 4
Set effect
bonus bDelayrate,-15;
bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4);
Set 5
Set effect
bonus bDelayrate,-15;
bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4);
Set 6
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
Set 7
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;






