Game version
Chen's Memory artwork from Ragnarok Online
RENEWAL / ITEMS

Chen's Memory

#29605Card

Chen_Memory

Item stats

Weight
0
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Card
Trading & storage
No restrictions

Chen's Memory description & effects

Raging Quadruple Blow and Raging Thrust damage +10% and Chain Crush Combo damage +7% for every 3 Combo Fist upgrade levels Knuckle Arrow damage +7% and Long-ranged Physical damage +2% for every 3 Asura Bandage upgrade levels Throw Spirit Sphere and Occult Impaction damage +10% and Lightning Ride and Sky Blow damage +5% for every 3 Bright Mace upgrade levels

Card sets

Set 1

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;

Set 2

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r;
bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r;
bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r;

Set 3

Set effect

.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r;
bonus bLongAtkRate,2*.@r;

Set 4

Set effect

bonus bDelayrate,-15;
bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 5

Set effect

bonus bDelayrate,-15;
bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4);

Set 6

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 7

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
      bonus2 bIgnoreDefRaceRate,RC_All,40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
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