
RENEWAL / ITEMS
Raging Dragon Fist [2]
#1865Weapon
Combo_Fist
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 70
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Knuckle
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Monk
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Raging Dragon Fist description & effects
Gauntlets that enable fierce attacks.
Raging Quadruple Blow damage +30%
ATK +4 for every upgrade level
+9 Effect: Raging Thrust and Chain Crush Combo damage +50%
+11 Effect: Chain Crush Combo +30% (Additional)
Class: Knuckle ATK: 210
Weight: 70
Weapon Level: 4
Required Level: 170
Job: Sura Classes
Item effect script
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",30;
if (.@r >= 9) {
bonus2 bSkillAtk,"MO_COMBOFINISH",50;
bonus2 bSkillAtk,"CH_CHAINCRUSH",50;
}
if (.@r >= 11)
bonus2 bSkillAtk,"CH_CHAINCRUSH",30;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r;
bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r;
bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"CH_CHAINCRUSH",10*.@r_weapon;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bPerfectHitAddRate,30;
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_FALLENEMPIRE",5*.@r;
bonus2 bSkillAtk,"SR_TIGERCANNON",5*.@r;
if (.@sum>=18) {
bonus bMaxHP,5000;
if (.@sum>=22) {
bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000;
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bPerfectHitAddRate,30;
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_FALLENEMPIRE",5*.@r;
bonus2 bSkillAtk,"SR_TIGERCANNON",5*.@r;
if (.@sum>=18) {
bonus bMaxHP,5000;
if (.@sum>=22) {
bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000;
}
}









