
RENEWAL / ITEMS
Dedicated Bandage [2]
#1866Weapon
Asura_Bandage
Item stats
- ATK
- 220
- Slots
- 2
- Weight
- 80
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Knuckle
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Monk
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Dedicated Bandage description & effects
A dark bandage believed to have been worn around the hands of a legendary fighter known as the Asura.
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
+9 Effect: Knuckle Arrow damage +40%
+11 Effect: Post-skill delay -7%
Class: Knuckle ATK: 220
Weight: 80
Weapon Level: 4
Required Level: 170
Job: Sura Classes
Item effect script
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus bLongAtkRate,10;
if (.@r >= 9)
bonus2 bSkillAtk,"SR_KNUCKLEARROW",40;
if (.@r >= 11)
bonus bDelayrate,-7;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r;
bonus bLongAtkRate,2*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUseSPrate,-10;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSPDrainRate,20,3;
if (.@sum>=22) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-1000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUseSPrate,-10;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSPDrainRate,20,3;
if (.@sum>=22) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-1000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
}
}









