
RENEWAL / ITEMS
Bright Pendulum [2]
#16096Weapon
Bright_Mace
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 130
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Monk
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Bright Pendulum description & effects
A mace that creates a clear sound every time it hits something.
Indestructible, Variable Cast Time -10%
ATK +4 for every upgrade level
+9 Effect: Throw Spirit Sphere and Occult Impaction damage +50%
+11 Effect: ATK +10%
Class: Mace ATK: 210
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Sura Classes
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,4*.@r;
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",50;
bonus2 bSkillAtk,"MO_INVESTIGATE",50;
}
if (.@r>=11)
bonus bAtkRate,10;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r_weapon;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bNoCastCancel;
bonus2 bSkillAtk,"MO_EXTREMITYFIST",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bMaxSP,2500;
if (.@sum>=22) {
bonus2 bAddClass,Class_Boss,30;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bNoCastCancel;
bonus2 bSkillAtk,"MO_EXTREMITYFIST",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bMaxSP,2500;
if (.@sum>=22) {
bonus2 bAddClass,Class_Boss,30;
}
}










