
RENEWAL / ITEMS
Royal Pillar [2]
#32401Weapon
R_Pillar
Item stats
- ATK
- 220
- Slots
- 2
- Weight
- 500
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Royal Pillar description & effects
A thick iron club used for decoration in Glastheim.
It is an ordinary pillar with no special features, but it has magical energy under the influence of Himelmez.
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Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Pillar
King Schmidt's Suit
King Schmidt's Manteau
ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Class : Mace
Attack : 220
Weight : 500
Weapon Lv : 4
Required Level : 170
Job : Mechanic
Item effect script
.@r = getrefine();
bonus bAtkRate,5;
bonus bUnbreakableWeapon;
bonus bLongAtkRate,.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}










