
RENEWAL / ITEMS
Gene Rod [2]
#16094Weapon
Gene_Rod
Item stats
- ATK
- 195
- Slots
- 2
- Weight
- 140
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Alchemist
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Gene Rod description & effects
A rod decorated with a crystal known as the essence of genetics.
Indestructible, Crazy Vines damage +20%
ATK +4 for every upgrade level
+9 Effect: Crazy Vines damage +30% (Additional)
+11 Effect: Crazy Vines cooldown -2 sec.
Class: Mace ATK: 195
Weight: 140
Weapon Level: 4
Required Level: 170
Job: Geneticist Classes
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,4*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",20;
if (.@r>=9)
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",30;
if (.@r>=11)
bonus2 bSkillCooldown,"GN_CRAZYWEED",-2000;
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",7*.@r;
bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",10*.@r_weapon;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"GN_HELLS_PLANT",3*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",3*.@r;
if (.@sum>=18) {
bonus2 bVariableCastrate,"GN_CRAZYWEED",-100;
if (.@sum>=22) {
bonus2 bSkillCooldown,"GN_CRAZYWEED",-1000;
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"GN_HELLS_PLANT",3*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",3*.@r;
if (.@sum>=18) {
bonus2 bVariableCastrate,"GN_CRAZYWEED",-100;
if (.@sum>=22) {
bonus2 bSkillCooldown,"GN_CRAZYWEED",-1000;
}
}










