
RENEWAL / ITEMS
Rubber Hammer [2]
#16099Weapon
Ein_1HHAMMER
Item stats
- ATK
- 160
- MATK
- 180
- Slots
- 2
- Weight
- 190
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Rubber Hammer description & effects
A hammer used to investigating mine shafts in Einbroch.
It's a tool used to check shafts, but people often use it in battle due to its design and durability.
MATK +180, indestructible.
MATK +7%
Healing Recovery +15%, Adoramus damage +10%.
When refined to +7 or higher, Holy Magic damage +7%, Variable Cast Time -10%.
When refined to +9 or higher, Additional Adoramus damage +15%.
When dealing magic damage, create a chance to gain additional Magic damage +15% on enemies of all sizes for 5 sec.
When refined to +11 or higher, After-cast delay -20%.
Class: Mace ATK: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Job: Arch Bishop Classes
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,7;
bonus bHealPower,15;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"AB_ADORAMUS",15;
autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,5000,BF_MAGIC;
}
if (.@r>=11) {
bonus bDelayrate,-20;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 2
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 3
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;
Set 4
Set effect
bonus bFixedCast,-300;
bonus bDelayrate,-7;
bonus2 bWeaponSubSize,Size_All,3;












