
RENEWAL / ITEMS
Engine Pilebuncker [2]
#16092Weapon
Engine_Pilebuncker
Item stats
- ATK
- 450
- Slots
- 2
- Weight
- 320
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Engine Pilebuncker description & effects
A pilebunker equipped with an engine.
It's more powerful than other pilebunkers.
Indestructible, Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
+11 Effect: Vulcan Arm damage +15% (Additional)
Class: Mace ATK: 450
Weight: 320
Weapon Level: 4
Required Level: 170
Job: Mechanic Classes
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAspdRate,.@r;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r>=9) {
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
}
if (.@r>=11)
bonus2 bSkillAtk,"NC_VULCANARM",15;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10*.@r_weapon;










