Game version
Clergy's Manteau artwork from Ragnarok Online
RENEWAL / ITEMS

Clergy's Manteau [1]

#20947Armor

Cassock_Manteau

TypeArmor
Equipment positionGarment
GenderBoth
Weight45
Buy price0 z
Sell price0 z
DEF40
Slots1
Required level170
Armor level1

Clergy's Manteau description & effects

A manteau worn by Odin's priests. The blessing imbued in the manteau gently embraces the wearer. ------------------------ MaxSP +5%, MDEF +10. Reduce variable casting time by 10%. ------------------------ For every 2 refine levels, increase magic damage to angel and demon race by 1%. For every 3 refine levels, Reduces physical/magical damage taken from angel and demon race by 1%. When refined to +7 or higher, reduce variable casting time by 10%. ------------------------ Class: Garment Defense: 40 Weight: 45 Required Level: 170 Job: All Jobs

Item details

Gender
Both
Equipment position
Garment
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
bonus bMaxSPrate,5;
bonus bMdef,10;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Angel,(.@r/2);
bonus2 bMagicAddRace,RC_Demon,(.@r/2);
bonus2 bSubRace,RC_Angel,(.@r/3);
bonus2 bSubRace,RC_Demon,(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
}

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bStr,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
   bonus bAtkRate,10;
   bonus bDelayrate,-20;
   bonus bFixedCastrate,-20;
}

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bAgi,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
   bonus bLongAtkRate,10;
   bonus bDelayrate,-20;
   bonus bFixedCastrate,-20;
}

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,20;
bonus bDef,50;
bonus bVit,8;
bonus2 bSubRace,RC_Angel,20;
bonus2 bSubRace,RC_Demon,20;
if (.@sum >= 27) {
   bonus bMatkRate,4;
   bonus bAtkRate,4;
   bonus bDelayrate,-20;
   bonus bFixedCastrate,-20;
}

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bDex,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
   bonus bMatkRate,7;
   bonus bAtkRate,7;
   bonus bDelayrate,-20;
   bonus bFixedCastrate,-20;
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bInt,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
   bonus bMatkRate,10;
   bonus bDelayrate,-20;
   bonus bFixedCastrate,-20;
}

Set 6

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bLuk,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
   bonus bAtkRate,10;
   bonus bDelayrate,-20;
   bonus bFixedCastrate,-20;
}

Set 7

Set effect

bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus bDelayrate,-5;

Set 8

Set effect

bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus bDelayrate,-5;

Set 9

Set effect

bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus bDelayrate,-5;

Set 10

Set effect

bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;

Set 11

Set effect

bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;

Set 12

Set effect

bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;
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