
RENEWAL / ITEMS
VIT Soutane [1]
#15399Armor
CassockA_VIT
Item stats
- DEF
- 100
- Slots
- 1
- Weight
- 80
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
VIT Soutane description & effects
Formal wear was worn by the priest who revered Odin's vitality.
It's imbued with a blessing that enhances the wearer's vitality.
------------------------
MaxHP +15%, MaxSP +5%
ASPD +7%
Reduces variable casting by 7%
------------------------
For every 2 refine levels, Increases MaxHP by 2%.
For every 3 refine levels, VIT +5.
For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10%
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Set Bonus
Soutane of Vitality
Clergy's Manteau
Clergy's Boots
VIT +8, DEF +50, MDEF +20.
Reduces physical/magical damage taken from angel and demon race by 20%.
If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Job: All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bAspdRate,7;
bonus bVariableCastrate,-7;
bonus bMaxHPrate,2*(.@r/2);
bonus bVit,5*(.@r/3);
bonus2 bAddRace,RC_Angel,10*(.@r/4);
bonus2 bMagicAddRace,RC_Angel,10*(.@r/4);
bonus2 bAddRace,RC_Demon,10*(.@r/4);
bonus2 bMagicAddRace,RC_Demon,10*(.@r/4);
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,20;
bonus bDef,50;
bonus bVit,8;
bonus2 bSubRace,RC_Angel,20;
bonus2 bSubRace,RC_Demon,20;
if (.@sum >= 27) {
bonus bMatkRate,4;
bonus bAtkRate,4;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
Set 2
Set effect
bonus bDelayrate,-5;
bonus bMaxHPrate,5;
Set 3
Set effect
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;












