
RENEWAL / ITEMS
Green Dragon Plate [1]
#15392Armor
DragonA_Green
Item stats
- DEF
- 110
- Slots
- 1
- Weight
- 120
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Green Dragon Plate description & effects
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic speed.
------------------------
AGI +12, MHP +10%, MSP +10%.
For every 2 refine level, Increases long ranged physical damage by 2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Green Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ranged physical damage +7%.
For every 15 base AGI, Increases ASPD +4%.
[Dragon's Shot]
When attacked, has a chance to increase long-ranged physical damage +10% for 10 seconds.
If base AGI is 120 or higher, [Dragon's Shot]'s activation rate increases,
and ranged physical damage +10% is additionally increased.
If the sum of refine rate of Green Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
------------------------
Class: Armor DEF: 110
Weight: 120
Required Level: 170
Job: All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAgi,12;
bonus bLongAtkRate,2*(.@r/2);
bonus2 bAddRace,RC_Dragon,7*(.@r/3);
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Medium,10;
bonus2 bAddSize,Size_Large,10;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,4*(readparam(bAgi)/15);
autobonus2 "{ bonus bLongAtkRate,10; if (readparam(bAgi) >= 120) { bonus bLongAtkRate,10; } }",1+(readparam(bAgi) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
Set 2
Set effect
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus bDelayrate,-5;











