
RENEWAL / ITEMS
Red Dragon Plate [1]
#15391Armor
DragonA_Red
Item stats
- DEF
- 110
- Slots
- 1
- Weight
- 120
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Red Dragon Plate description & effects
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic power.
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STR +12, Max HP +15%, Max SP +10%.
For every 2 refine level, ATK +2%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and large size
monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Red Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base STR, ATK +15.
[Dragon's Might]
When attacked, has a certain chance of ATK +10% for 10 seconds.
When base STR is 120 or higher, the activation rate of [Dragon's Might] increases
and ATK +15% is additionally increased.
If the sum of refine rate of Red Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increase attack speed (reduce delay after attack by 20%),
reduce global cooldown by 25%.
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Class: Armor DEF: 110
Weight: 120
Required Level: 170
Job: All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHPrate,15;
bonus bMaxSPrate,10;
bonus bStr,12;
bonus bAtkRate,2*(.@r/2);
bonus2 bAddRace,RC_Dragon,7*(.@r/3);
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Medium,10;
bonus2 bAddSize,Size_Large,10;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bBaseAtk,15*(readparam(bStr)/15);
autobonus2 "{ bonus bAtkRate,10; if (readparam(bStr) >= 120) { bonus bAtkRate,15; } }",1+(readparam(bStr) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
Set 2
Set effect
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus bDelayrate,-5;











