
RENEWAL / ITEMS
DEX Soutane [1]
#15400Armor
CassockA_DEX
Item stats
- DEF
- 100
- Slots
- 1
- Weight
- 80
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
DEX Soutane description & effects
Formal wear was worn by the priest who revered Odin's dexterity.
It's imbued with a blessing that enhances the wearer's dexterity.
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MaxHP +10%, MaxSP +10%
ASPD +10%
Reduces variable casting by 10%
------------------------
For every 2 refine levels, ATK +1%, MATK +1%.
For every 3 refine levels, DEX +5.
For every 4 refine levels, increases physical/magical damage against angel and demon race monsters by 6%
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Set Bonus
Soutane of Dexterity
Clergy's Manteau
Clergy's Boots
DEX +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Dexterity, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +7%, MATK +7%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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Class: Armor
Defense: 100
Weight: 80
Required Level: 170
Job: All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
bonus bMatkRate,(.@r/2);
bonus bAtkRate,(.@r/2);
bonus bDex,5*(.@r/3);
bonus2 bAddRace,RC_Angel,6*(.@r/4);
bonus2 bMagicAddRace,RC_Angel,6*(.@r/4);
bonus2 bAddRace,RC_Demon,6*(.@r/4);
bonus2 bMagicAddRace,RC_Demon,6*(.@r/4);
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bDex,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bMatkRate,7;
bonus bAtkRate,7;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
Set 2
Set effect
bonus bFixedCast,-300;
Set 3
Set effect
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;












